Description
Task 1: Research report (Individual 30%)This task involves a combination of group and individual work. You will form groups but will complete and submit the report individually. The report will be delivered utilising the base template provided on Canvas. For this assignment, you will apply the design research methods introduced in class, along with your existing background research skills to gain an understanding of the problem space that you will be designing a solution within, and of who the users of your product may be. This assessment does not need to illustrate the details of your interface design solution. Instead, it will identify and communicate the hidden information that is essential for you to conduct and inform a strong user-centred design process.This assessment aims to develop an understanding of the context in which the design solution will operate. You will acquire and apply practical user-research skills and conduct research to help ground your design solutionin real user requirements by understanding the existing market for similar solutions. You will identify the stakeholders involved, opportunities not currently satisfied, or identify improvements to be gained by developing a new solution, across the context of screen-based applications (web and/or mobile or others). Tasks This assessment is made up of following tasks: 1. Conduct background research to explore and better understand the context and issues at stake, as well as any relevant design precedents. Background research should include information found from having searched through literature, online sources, publications, and other forms of reference or inspiration. 2. Complete an online ethnographic study, along with a competitor analysis as outlined in-class and inDesign. Think. Make. Break. Repeat. 3. Find some examples of existing interfaces and discuss how these products are making use of the user interface elements and design principles outlined in class. 4. Based upon your research generate at least one target persona. Use this persona to create a storyboard illustrating the persona within your chosen problem-space.5. Write up your work and produce a visual report (approximately 15 pages, excluding cover, references & appendix) containing the following:-Cover with your details (name and student IDs) clearly visible (not counted in page limit) -Summary of design brief/problem in your own words-Background research summary-Key findings and insights identified from trends/competitor analysis – Key findings and insights identified from online ethnography – Summary of all needs and issues identified –
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Subject Overview & Design Brief
DECO2200: Interaction Design Studio
Semester 2, 2020
Architecture, Design and Planning
DECO2200: Interaction Design Studio
DECO2200 | 12 credit points
This document contains the teaching schedule and assessment guidelines for DECO2200 Interaction
Design Studio. It is the official version of the assessment, describing the aims, tasks and deliverables
for each assessment item, together with expected workload, due dates, submission instructions,
assessment criteria and accompanying grade descriptors for standards-based assessment.
This semester online learning and restricted on-campus classes will be run due to the effects of COVID19. As some students are geographically dispersed, the unit has been designed to enable students to
participate online. The school has mandated that lectures are to be delivered online (either live or prerecorded). In the event of additional restrictions being imposed due to pandemic lockdown, teaching
will continue in online-only mode.
Any clarifications to the schedule and/or assessment requirements will be posted on the Canvas site
(https://canvas.sydney.edu.au/) during the semester.
INTRODUCTION
This unit introduces principles of interface and interaction design through design projects. Students will
develop technical as well as methodological skills for designing and developing interactive products
and services. Elements of interaction design including menus, screen design, animation, and graphics
design will be addressed for various platforms, including online applications and mobile devices. The
unit builds on the design methods introduced in DECO1006/DECO2016, such as user research,
storyboarding, and prototyping. It allows students to develop an advanced understanding of these
methods through applying them in a specific design context. Students will learn about methods for
collecting user requirements, synthesising and visualising concepts, prototyping user interfaces, e.g. in
the form of mobile apps, and evaluating prototypes.
Architecture, Design and Planning
TEACHING STAFF
Dr Soojeong Yoo
Unit Coordinator
soojeong.yoo@sydney.edu.au
Consultations by appointment
A/Prof Martin Tomitsch
Lecturer
e: martin.tomitsch@sydney.edu.au
Oliver Weidlich
Lecturer
e: oliverw@mobileexperience.com.au
Brittany Klaassens
Tutor (Tutorial/Studio 1)
brittany.klaassens@sydney.edu.au
Consultations by appointment
Natalia Gulbransen-Diaz
Tutor (Tutorial/Studio 1)
e: natalia.gulbransen-diaz@sydney.edu.au
Consultations by appointment
Bradley Aitken
Tutor (Tutorial/Studio 2)
e: bradley.aitken@sydney.edu.au
Consultations by appointment
John Antonios
Tutor (Tutorial/Studio 2)
e: john.antonios@sydney.edu.au
Consultations by appointment
Drew Cosgrove
Tutor (Tutorial/Studio 3)
drew.cosgrove@sydney.edu.au
Consultations by appointment
Ajit Pillai
Tutor (Tutorial/Studio 3)
e: ajit.pillai@sydney.edu.au
Consultations by appointment
Architecture, Design and Planning
CLASS SCHEDULE
DECO2200 | 12 credit points
WEEK
Week 1
Week 2
LECTURE
TUTORIAL
STUDIO
Introduction
Identifying Possible Problem
Areas
Investigating Possible
Problems Areas
Online Ethnography and
Competitor Analysis
Creating a Research Plan
Reframing Problem
Analysing Data. Follow-up
Research
User Interface Elements
Explore Design Principles in
the Real and Digital World
Science Fiction Prototyping for
Ideation
Prototyping for Ideation
Wireflows, Sketching and
Wireframes
Paper Prototyping
Martin Tomitsch, Oliver Weidlich and
Soojeong Yoo
Advanced Interaction Design
Research
Hendrik Mueller (Google)
Week 3
Defining and Reframing
Week 4
Ideation – Exploring
Opportunities
Martin Tomitsch
Oliver Weidlich
Week 5
Inspire – Design Solutions
Week 6
Interface Design Basics
Mark Pesce
Martin Tomitsch
Mid-Semester Break AVCC
Week 7
Low-fidelity Prototyping
Week 8
High-fidelity Prototyping
Week 9
Animations and Transition
Design
Oliver Weidlich
Oliver Weidlich and Shane Brown
TBA
Week 10
Futures in Interaction Design
Week 11
Unit coordinator consultation
Students book a timeslot for
one-on-one consultation with
the unit coordinator
Week 12
No Lecture
Oliver Weidlich and industry speakers
Introduction on Balsamiq
Work on the low-fidelity
prototyping with team
Usability Testing Methods
(including Heuristic Evaluation,
SUS)
Data Analysis and Iteration
Creating High-fidelity Mock-ups
Concept Presentation
(Figma)
Clinic Sessions:
• Usability Evaluation
• Figma
Clinic Sessions:
• Usability Evaluation
• Figma
Drop-in Zoom session for
general questions
Prototype Design
Prototype Design
Final Presentation
Architecture, Design and Planning
DESIGN BRIEF
DECO2200 | 12 credit points
1. Introduction
The aims of the design project are to acquire and apply practical skills in designing and prototyping interactive
products and services, and to understand and apply principles of graphical user interface and interaction
design.
The objectives of the design project assignment are:
•
•
•
•
•
To apply a user-centric design process that includes research, grounding (analysis) and concept
generation (synthesis) as well as validation (in the form of user evaluation).
To acquire low-fi prototyping skills across multiple interaction modalities, including desktop-based,
mobile and tangible interfaces, with an emphasis on sketching as a design method.
To develop and apply hi-fi prototyping skills for desktop-based, mobile and tangible interfaces.
To experience group-based design work and to learn how to work collaboratively on a large design
project.
To learn how to respond to a design brief and meet external requirements in a design project context.
The design project comprises 100% of your unit of study mark.
2. Design Brief
Your Design Project this semester comprises of three assessment items. Some of these assessments you will be
completing individually, some of them in groups of three. Group work in studios is important as this reflects the
reality of design agencies. Being able to negotiate and discuss ideas within a group is an important skill and
one of the learning outcomes of this studio. Working with other team members further supports the brainstorming
and concept generation process. Use your team partners as a knowledge resource, and a source of critical
feedback on your design ideas before putting them in front of users.
2.1 Context
Assessments 1, 2 and 3 are based on the following design brief:
Designing for Space Travel
People have dreamt of travelling through space for centuries. In this design brief, you will get to imagine what
form of interactive applications and systems might be necessary for commercial space travel in the future.
The efforts of government-funded space travel are increasingly being joined by private companies investing
into new interplanetary transport systems. To date, human spaceflight focuses mostly on transporting astronauts
to and from space stations. But efforts are underway to develop rockets that could transport 100 people or
more to Mars. Pioneers are predicting that we might be able to establish the first human colonies on Mars in 50
to 100 years. A trip to Mars, it is estimated, would take 80 days, depending on the position of Earth and Mars
at the time of travel. Companies like Virgin Atlantic, SpaceX and Boeing are already starting to explore the
viability and feasibility of commercial space trips.
Once the first space colonies are established, it won’t be long for the tourism industry to discover space travel
to Mars. Their target audience could range from anyone wanting to visit their relatives living on Mars to people
taking time out of their job or life for an extended holiday with great views of Earth along the way.
Architecture, Design and Planning
In this brief, you are tasked with creating a prototype focused on this exciting topic area. You may choose a
particular aspect to focus on, such as:
• Pre-trip: How are people going to book their trip to other planets like Mars or another kind of space
travel experience (e.g. a trip to the Moon or a stay on an international space station)? Areas or use
cases you might want to consider include:
o Health screening test
o Booking tourist activities for when you’re there
o Booking accommodation
• Mid-trip: Are there information screens on-board? And if so, what will they look like and how will the
passengers interact? Areas or use cases you might want to consider include:
o In-flight information found on airlines often include flight stats and a live map, what information
could commercial space travel provide to its passengers?
o Do they need to book time in the on-board gym, or their meals during the trip?
• Post-trip: What are activities that will need to be facilitated through user interfaces at the end of the
trip? Areas or use cases you might want to consider include:
o Getting through customs
o Transportation from the space landing station to your destination
o Communicating with your family and friends back on Planet Earth
At the minimum, you must choose one of the above parts of the travel experience (pre-trip, mid-trip or posttrip). To take the project to next level, you might also consider a combination of those parts. But make sure you
don’t sacrifice quantity over quality in terms of the design solution(s) you come up with.
While the focus of the design brief is to be screen-based interaction design, you might also like to consider
including additional supporting experiences through other user interfaces and technologies. If you want to take
your project to the next level, consider technologies such as:
• intelligent agents (similar to Google Assistant or Siri)
• wearable technology
• augmented reality displays
Your project must include a screen-based solution. Additional technologies should complement your screen-based
solution, not replace it.
Helpful links to get you started:
• https://virgingalactic.com/smallstep/
• https://www.youtube.com/watch?v=LC286Dnq4M4
• https://www.abc.net.au/news/2020-05-27/spacex-nasa-flight-to-iss-opens-up-space-tourism,-moonand-mars/12290080
Architecture, Design and Planning
2.2 Process Summary
3.
Adapted from the ‘Design of Everyday Things’
Your Design Project comprises of four phases:
1) Discovery. During this phase you will research a problem area (e.g. Social Inequality) and identify a problem
scenario within that area (e.g. the difficulties the Homeless face in accessing support services).
2) Reframing. During this phase you will further research your problem scenario, analyse and synthesise the
data, and reframe the problem using the Frame Creation Model (Dorst, 2015).
3) Ideation. Having defined your problem, you will begin designing conceptual solutions to that problem.
4) Prototyping & Testing. During this phase, you will design and develop a prototype solution. You will test and
evaluate this solution with potential users.
Architecture, Design and Planning
4. Assessment Tasks Overview
The design project is divided into three assessment tasks as described in the table below.
Assessment Item
Deliverables
Weight
Due
Task 1: Research report
(individual)
Research report describing your user research
methods and findings, and their synthesis.
– Report submitted as PDF to Canvas
30%
Week 6
Monday 28 Sep, 23:59 (AEDT)
Task 2: Concept Presentation
(group)
– Oral presentation, via Zoom
– Low-fidelity prototype
– Presentation slides/files submitted as PDF to
Canvas
30%
Task 3: Final Report (group)
Final report demonstrating evidence of the
group’s design process (including ideation,
prototype user testing and evaluation), a
video walk-through of the interface being
used, links to a live interface (if applicable).
– Oral presentation via Zoom
– All the files submitted as a single Zip to
Canvas.
Week 9
Wednesday 28 Oct 23:59 (AEDT)
Presentation held during scheduled studio time
40%
Week 12
Wednesday 18 Nov, 23:59 (AEDT)
Presentation held during scheduled studio time
*NOTE: The weight represented here is proportional to the total assessment weight for this unit of study. For
example, a weight of 30% means that this assessment component contributes 30% of the total mark for this unit
of study.
The learning outcomes are listed in the unit of study outline.
For the assessment items involving group work, a self/peer-assessment form must be submitted with the
deliverables. Each student should self-assess their contribution to the group work and honestly document the
type and proportion of tasks they worked on. The form allows for students to assess the contribution of their
peers.
In general, all members of a group will receive the same group mark, unless there are grounds for variation.
This can only be determined by the set of self/peer-assessment forms submitted by each student. Only a
significant variation in contribution will result in modification of an individual student’s mark.
Each student is to submit the form as part of the assessment deliverable. It will be treated confidentially, except
for cases of disparity when it may be referred to as part of an interview session with the students to determine
actual contribution.
Your digital design solution must have a visual, screen-based component as the primary interaction medium. If
in doubt, ask your studio tutor for guidance.
You will be required over the course of the project to ‘check-in’ with your studio tutor via Zoom to inform them
of your progress week-to-week.
Architecture, Design and Planning
5. Assessment Task Descriptions
Task 1: Research report (Individual – 30%)
This task involves a combination of group and individual work. You will form groups but will complete and submit
the report individually. The report will be delivered utilising the base template provided on Canvas.
For this assignment, you will apply the design research methods introduced in class, along with your existing
background research skills to gain an understanding of the problem space that you will be designing a
solution within, and of who the users of your product may be.
This assessment does not need to illustrate the details of your interface design solution. Instead, it will identify
and communicate the hidden information that is essential for you to conduct and inform a strong user-centred
design process.
This assessment aims to develop an understanding of the context in which the design solution will operate. You
will acquire and apply practical user-research skills and conduct research to help ground your design solution
in real user requirements by understanding the existing market for similar solutions. You will identify the
stakeholders involved, opportunities not currently satisfied, or identify improvements to be gained by
developing a new solution, across the context of screen-based applications (web and/or mobile or others).
Tasks
This assessment is made up of following tasks:
1. Conduct background research to explore and better understand the context and issues at stake, as well
as any relevant design precedents. Background research should include information found from having
searched through literature, online sources, publications, and other forms of reference or inspiration.
2. Complete an online ethnographic study, along with a competitor analysis as outlined in-class and in
Design. Think. Make. Break. Repeat.
3. Find some examples of existing interfaces and discuss how these products are making use of the user
interface elements and design principles outlined in class.
4. Based upon your research generate at least one target persona. Use this persona to create a
storyboard illustrating the persona within your chosen problem-space.
5. Write up your work and produce a visual report (approximately 15 pages, excluding cover, references
& appendix) containing the following:
– Cover with your details (name and student IDs) clearly visible (not counted in page limit)
– Summary of design brief/problem in your own words
– Background research summary
– Key findings and insights identified from trends/competitor analysis
– Key findings and insights identified from online ethnography
– Summary of all needs and issues identified
– Overview of identified ideas
o Audience/Target-user (i.e. persona)
o Gap/Opportunity
o Concepts – i.e. platform/metaphor
– Storyboard
– References (not counted in page limit)
– Appendix (not counted in page limit)
The minimum requirements (Pass level), for this task are:
• Ensure your report includes all of the aforementioned sections.
• Carry out at least online ethnography and competitor analysis.
• Summarise research insights and extract takeaways relevant for your design project, including at least
one target persona.
• Develop a storyboard to capture the current experience of one of your personas.
Architecture, Design and Planning
HD Requirements
– A detailed timeline of your research plan showing details of how, what, why etc. to illustrate
comprehensive knowledge of the research process.
– A good utilisation and justification of research methodologies beyond those mentioned above. This may
include other user research approaches mentioned in Design. Think. Make. Break. Repeat. Or those taught
in your other subjects.
– Demonstration of a comprehensive understanding of the user’s problem space.
– Identification and use of additional forms of representing the findings and insights from your user
research.
Weight
30%
Due date & time
28 September, 23:59 (AEDT)
Submission Instructions
Submit your report as a single PDF file to Canvas by the assignment due date.
You may include an appendix to help show evidence of your research and analysis process. You should also
use these appendix pages to properly reference your work.
Any materials that were not created by you must be referenced properly using in-text citations – a bibliography
is not sufficient. Please keep in mind that your references are not limited to articles and papers that you refer
to, you must also cite images, videos, icons, templates etc. All referencing should use the APA version 6
referencing standard.
Assessment Criteria
Relevance and quality of response to brief; choice of appropriate research method(s); well-planned and
executed user research; depth of analysis; clear communication of findings; discussion of implications and
recommendations for design project.
1. Process (70%): use of methods, improvement of project through iteration and incorporating feedback
received from your tutors, peers and users; general level of reflection during the semester – in terms of relevance
of methods chosen, execution of methods and research rigor, etc.
HD
D
CR
P
F
An insightful, critically
argued analysis of
precedents, trends. Critical
comparative competitor
analysis, identifying
strengths and weaknesses
of each competitor.
Outstanding, insightful
analysis of online
ethnography conducted
from multiple sources,
offering multiple, divergent
perspectives. Leading to
novel concept design.
A well-argued analysis of
precedents, trends.
Comparative competitor
analysis. Critical analysis of
online ethnography
conducted from multiple
sources, offering multiple
perspectives. Leading to
relevant and interesting
concept development.
General analysis of
precedents, trends and
competitor analysis.
General analysis of online
ethnography conducted
from multiple sources. Ontopic and, leading to
relevant and justifiable
concept development.
Observation of some
precedents and trends but
not relevant or wellreasoned and/or basic
competitor analysis. One or
two anecdotes from users
from online ethnography.
Some leading to relevant
concept development. But
not many ideas explored,
and not conclusive how
ideas were assessed.
No significant effort made
in identifying any
precedents or trends. No
competitor analysis. No
evidence visible that an
online ethnography was
conducted.
2. Documentation (30%): includes overall quality of the report submissions and/or presentation – in terms of
content (depth and clarity of explanations, references to principles and other material covered in lectures and
tutorials, as well as demonstration of further research and solid understanding of the material covered) and
style (writing style, structure, layout and formatting, consistency, grammar).
Architecture, Design and Planning
HD
D
CR
P
F
Excellent demonstration
and solid understanding of
the topics taught in the unit
and clearly documented
project that matches
professional standards.
Presented in an attractive
and aesthetically pleasing
format to an exceptional
level of quality.
Thorough demonstration
and solid understanding of
the topics taught in the unit
and clearly documented
project. Presented in an
attractive and aesthetically
pleasing format to a highlevel of quality.
Satisfying demonstration
and understanding of the
topics taught in the unit and
well-documented project.
Presented in an attractive
and aesthetically pleasing
format at a good level of
quality.
Some demonstration and
understanding of the topics
taught in the unit and
mostly well-documented
project. Presented in an
attractive and aesthetically
pleasing format at a
satisfactory level of
quality.
Inadequate demonstration
and understanding of the
topics taught in the unit and
missing and confusing
project documentation.
Poorly presented and
formatted.
Expected Workload
Each student is expected to spend approximately 30 hours working on this assignment. This is only provided as
a guide. Each individual student may spend more or less time, depending on their study preferences and
learning ability. This estimate is in addition to contact hours.
Task 2: Concept Presentation (Group – 30%)
As a group, drawing on your combined research from Task 1, you are to start the ideation process; seeking a
solution to the problem scenario you have identified.
Your background research will be synthesised to propose an initial design concept as a group. Your concept
will be developed through an iterative process of sketching and wireframing. The submission will include screen
flows and static representations of your user interface in the form of wireframes. This assessment aims to revise
and develop the design opportunities identified in the first assessment.
The assessment includes the following steps:
1. Collate your background research and the solutions that you have identified in your first assessment
and decide which solution or combination of solutions to take forward. Also, consider the feedback you
received on your first assessment in this step.
2. Develop a series of sketches based upon your design direction to realise your ideas into a visual form.
3. Utilise principles of interface design to evolve your sketches and justify your wireframes
4. Present a summary of your design workflow showing important low-fidelity sketches and wireframes
based upon your design proposal.
You are encouraged to iteratively refine your concept by obtaining feedback from your teachers and by
conducting initial user studies. You should use this feedback to update and refine your work as appropriate.
At the end of the presentation, you will receive feedback from your studio tutor and your peers.
The minimum requirements (Pass level) for this task are:
• Present three sufficiently different design concepts in response to your problem;
• Choose one concept that is from design brief
• Selection of an appropriate concepts;
• User/Customer Journey Maps with adequate detail;
• Interactive low-fidelity concept prototype (include at least 5 different screens)
For an HD submission, you are expected (in addition to a high-quality execution of the minimum requirements)
to:
• Develop original ideas and provide evidence of reflection and iteration;
• User/Customer Journey Maps with a comprehensive level of detail, demonstrating a thorough
investigation;
• Develop and explore multiple solutions in an iterative process (use your studio tutor as a resource to
get feedback on your solutions), giving evidence of your design rationale throughout;
• Exploration of these two approaches and insightful description of the strengths and weaknesses of each
Architecture, Design and Planning
•
Explanation and justification of the choice of your chosen design elements based upon the design
principles
•
Investigate other potential screen-based platforms.
Presentation Requirements
Each presentation should be at least 8 minutes and last no longer than 10 minutes. Presentations will be held
during the studio time in Week 9, via Zoom. You will be required to upload your presentation files beforehand
to Canvas.
Submission Instructions
Each group will have to submit their presentation slides and report document as separate PDFs prior to their
studio. Each student will also have to submit a self/peer evaluation form. Instructions for how to submit the files
will be posted on the eLearning site (canvas.sydney.edu.au).
Due Date
28 October 23:59 (AEDT)
Assessment Criteria
Clearly illustrated and argued concepts that are grounded in your research from Task 1; quality of the design
ideas, innovation, and originality; execution of chosen ideation techniques; evidence of iteration; evidence of
exploration of alternate solutions; clear, well-structured and clearly communicated presentation.
1. Process (40%): Use of methods, improvement of project through iteration and incorporating feedback
received from your tutors, peers and users; general level of reflection – in terms of relevance of methods chosen,
execution of methods, etc.
HD
D
CR
P
F
Thorough process with
thoughtfully applied
ideation methods in all
phases and clear evidence
of reflection.
Comprehensive evidence of
an iterative design process.
Thorough process and
appropriate ideation
methods applied in most
phases. Considerable
evidence of an iterative
design process.
Appropriate ideation
methods applied in most
phases. Significant
evidence of an iterative
design process.
Some inappropriate or
incomplete use of ideation
methods. Evidence of an
iterative design process.
Inappropriate or
incomplete applications of
ideation methods. Limited
to no evidence of an
iterative design process.
2. Design quality (50%): Design demonstrates a clear link between problem and solution. Appropriate choice
of technology platform. Sketches represent appropriate level of detail to convey design idea.
HD
D
CR
P
F
Exceptional design
concept(s) with clear links to
problem
scenario/opportunity.
Strong design concept(s)
with clear links to problem
scenario/opportunity.
Good design concept(s)
with clear links to problem
scenario/opportunity.
Adequate design concept(s) Unclear, inadequate
with clear links to problem
design, no link to problem
scenario/opportunity.
scenario/opportunity.
3. Presentation (10%): Articulation of design process and design concepts. Visual presentation of design process
and design concepts.
HD
D
CR
P
F
Exceptional visual
presentation and verbal
articulation of design
concepts, rationale and
process.
Strong visual presentation
and verbal articulation of
design concepts, rationale
and process.
Good visual presentation
and verbal articulation of
design concepts, rationale
and process.
Adequate visual
presentation and verbal
articulation of design
concepts, rationale and
process.
Poor visual presentation
and verbal articulation of
design concepts, rationale
and process.
Architecture, Design and Planning
Expected workload
Each student is expected to spend approximately 30 hours working on this assignment. (Note, this means 90
hours for a team of 3.) is only provided as a guide. Each individual student may spend more or less time,
depending on their study preferences and learning ability. This estimate is in addition to contact hours.
Task 3: Final Report (Group – 40%)
As a group, you are to develop and subsequently test the most promising of your design concepts. You will have
over one month to complete this task. Make sure you keep detailed notes, photos and videos of your design
process.
You will translate your static user interface representations into an interactive high-fidelity prototype that can
be clicked-through using a prototyping tool. You will evaluate your prototype through the application of
usability testing techniques, such as heuristic evaluation. Your presentation will document the features
implemented, the results of your evaluation and the process that you have followed.
Submission Instructions
Each group must submit a ZIP file which contains:
•
•
•
•
A report as a PDF file: You may need to use a tool, such as Adobe Acrobat, to reduce the file size of
your PDF before submitting. Only one submission per group is required.
Presentation slides as PDF: for your final presentation. Only one submission per group is required.
Demo video: A screen recording of a group-member performing a walk-through/click-through of the
design solution in action.
High-fidelity prototype files.
Your report must include (minimum requirements):
1. A succinct summary of the problem you are attempting to solve.
2. A brief summary (with images) of your design concept, including commentary on their benefits and
drawbacks from Task 2.
3. A rationale as to why you chose to proceed with the design concept you did.
4. A set of updated wireframe screens for each of the platforms (mobile and desktop screen) showing
any changes made based upon feedback from Task 2.
5. An updated flow-diagram of the application.
6. Completed wireframes of your application represented as a wireflow.
7. Evidence of the development, testing and evaluation of your paper prototype. Summarised insights,
and reflection (including changes made to the design solution). Note: transcripts/completed usability
evaluation matrix should be included in the appendix.
8. Creation of your high-fidelity prototype, utilising principles of both interface and visual design.
9. Evidence of the development, testing and evaluation of your high-fidelity prototype. Summarised
insights and reflection (including changes made to the design solution). Note: transcripts/completed
usability evaluation matrix should be included in the appendix.
10. A video walk-through/click-through of the design solution in action (this should demonstrate how to
interact with the application).
11. A proposal for future steps.
12. References.
13. Appendix.
For an HD submission, you are expected (in addition to a high-quality execution of the minimum requirements)
to:
• Demonstrate extensive testing and evaluation of your design solution.
• Provide extensive evidence of iterations to your design
Instructions for how to submit the files will be posted on the Canvas site (http://canvas.sydney.edu.au/).
Architecture, Design and Planning
Presentation Requirements
Each presentation should be at least 8 minutes and last no longer than 10 minutes. Presentations will be held
during the studio time in Week 12, via Zoom. You will be required to upload your presentation files beforehand
to Canvas.
Due Date: Wednesday18th Nov 23:59 (AEST)
Assessment criteria: Thoroughness of process; design quality documentation and reflection (including evidence
of research and testing); clear logical structure; utilization of base template and design concept presentation.
1. Process (60%): use of methods, improvement of project through iteration and incorporating feedback
received from your tutors, peers and users; general level of reflection during the semester – in terms of relevance
of methods chosen, execution of methods (testing and evaluation), use of tools, and research rigor, etc.
HD
D
CR
P
F
Thorough process with
thoughtfully applied
methods in all phases and
clear evidence of
reflection. Minimum of three
research methods.
Thorough process and
appropriate methods
applied in most phases.
Minimum of three research
methods.
Appropriate methods
applied in most phases.
Minimum of two research
methods.
Some inappropriate or
incomplete use of methods.
Minimum of two research
methods.
Inappropriate or
incomplete application of
methods.
2. Design quality (20%): Design demonstrates a clear link between problem and solution.
HD
D
CR
P
F
Exceptional design concept
with clear links to problem
scenario/opportunity.
Strong design concept with
clear links to problem
scenario/opportunity.
Good design concept with
clear links to problem
scenario/opportunity.
Adequate design concept
with clear links to problem
scenario/opportunity.
Unclear, inadequate
design, no link to problem
scenario/opportunity.
3. Documentation & presentation (20%): includes overall quality of the report submissions and/or presentation
– in terms of content (depth and clarity of explanations, references to principles and other material covered in
lectures and tutorials, as well as demonstration of further research and solid understanding of the material
covered) and style (writing style, structure, layout and formatting, consistency, grammar).
HD
D
CR
P
F
Excellent demonstration
and solid understanding of
the topics taught in the unit
and clearly documented
project that matches
professional standards.
Presented in an attractive
and aesthetically pleasing
format to an exceptional
level of quality.
Thorough demonstration
and solid understanding of
the topics taught in the unit
and clearly documented
project. Presented in an
attractive and aesthetically
pleasing format to a highlevel of quality.
Satisfying demonstration
and understanding of the
topics taught in the unit and
well-documented project.
Presented in an attractive
and aesthetically pleasing
format at a good level of
quality.
Some demonstration and
understanding of the topics
taught in the unit and
mostly well-documented
project. Presented in an
attractive and aesthetically
pleasing format at a
satisfactory level of
quality.
Inadequate demonstration
and understanding of the
topics taught in the unit and
missing and confusing
project documentation.
Poorly presented and
formatted.
Expected workload: Each student is expected to spend approximately 40 hours working on this assignment.
(Note, this means 120 hours for a team of 3.) This is only provided as a guide. Each individual student may
spend more or less time, depending on their study preferences and learning ability. This estimate is in addition
to contact hours.
Architecture, Design and Planning
6. Assessment Criteria
The following generic grade descriptors will be used for assessing your submissions, with specific assessment
criteria outlined in each task:
Grade
Description
High
Distinction
85 – 100
Work of outstanding quality, demonstrating mastery of the learning outcomes assessed.
The work shows significant innovation, experimentation, critical analysis, synthesis, insight,
creativity, and/or exceptional skill.
Distinction
75 – 84
Work of excellent quality, demonstrating a sound grasp of the learning outcomes
assessed. The work shows innovation, experimentation, critical analysis, synthesis, insight,
creativity, and/or superior skill.
Credit
65 – 74
Work of good quality, demonstrating more than satisfactory achievement of the learning
outcomes assessed, or work of excellent quality for a majority of the learning outcomes
assessed.
Pass
50 – 64
Work demonstrating satisfactory achievement of the learning outcomes assessed.
Fail
1 – 50
Work that does not demonstrate satisfactory achievement of one or more of the learning
outcomes assessed.
Assessment results and feedback will be provided within 2 weeks of the submission date.
Assessment Policies and Procedures
For assessment policies and procedures, including academic integrity, late submissions, and special
consideration, see the unit of study outline.
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Space exploration
earth orbit
new business models
Emerging Market Analysis
Interface of Space and Digital Economy
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